In games, performance actually suffered. It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d. However some bugs and simplifications hold image quality back. To my knowledge Rage II did not get any better than this. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. This creates obvious color banding on low resolution textures viewed up close.

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This is not much of surprise from a chip without texture caching, still despite this optimization in synthetic tests the performance drop of bilinear filtering remains rather big. It took many years but final drivers are definitely good. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Skip to main content.

ATI RAGE IIC graphics card – RAGE IIC – 4 MB Overview – CNET

With memory bandwidth and sufficient capacity to allocate, true color rendering is a possibility. In games, performance actually suffered. As for driver bugs, I found only one serious, objects are disappearing in Battlezone.

I did some feature tests on VT4 in Tomb Raider 2. Thus the improvement over first Rage II comes down only to more memory.


This late chip was very similar to the Rage II and supported the same application coding. This means the item has been inspected, cleaned, and repaired to full working order and is in excellent condition.

Show More Show Rgae. Trending Price New. This item doesn’t belong on this page. Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line. It was up to Rage Pro to move ATi into higher class 3d gaming.

It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined.


The chip was basically a die-shrunk Rage Prooptimized to be ilc inexpensive for solutions where only basic graphics output was necessary.

This time the architecture was definitely up to date with all of the critical 3d features working. Yet the driver is not preferring format, there is no speed improvement anyway.

However some bugs and simplifications hold image quality back. But for the time Rage II line gained big market share among 3d accelerators. The texture mapping is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios.

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It turned out R2c has the same memory clock wall as R3- after MHz it rge up. Again and better Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line.

Driver selected VT3 string, interesting From Wikipedia, the free encyclopedia.

A wide variety of memory configurations are supported, allowing implementations designed for low cost as well as high performance SGRAM and SDRAM configurations with full performance at deep color depths and high resolutions up to x Only vertex fogging is performed rather slowly and often incompatible with transparent surfaces.

This page was last edited on 7 Juneat Experience As you will see in the performance summary improvements in the 3d architecture are not to be seen in real games.

Number of games atii can be actually run is of course limited, so gallery is not very big.

On top of that AGP 1x interface became an option, but without any advanced features. Considering full availability in Christmas season such figure was far from exciting.